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VoxelVerse

VoxelVerse

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Devlog

  • Devlog #5
    March 20, 2023 by StardustStudios#Sandbox, #Voxel
    A lot have changed since Devlog #4 ! Mostly the implementation of new complex systems. They are still simple basic as of now but they work as intended: 1 - The world ticks: This system was planned sin... Continue reading
  • Devlog #4
    February 09, 2023 by StardustStudios
    This will be a short devlog... The last few days have been exhausting. I've had to change a massive chunk of the code to implement a single feature and allow even more freedom to the users but it's fi... Continue reading
  • Devlog #3
    February 07, 2023 by StardustStudios
    After my break, I decided to go towards a whole other direction. But I'll talk about it later. Before this, I wanted to focus on shaders and played around with Godot 4.0. I got intrigued by the new re... Continue reading
  • Devlog #2
    February 07, 2023 by StardustStudios
    How the project went: It started quite simply and with a single goal: Create a cube. Obviously there is not a single model in the project, everything is made through the code! I don't have millions of... Continue reading
  • Devlog #1
    February 07, 2023 by StardustStudios
    Hello everyone! It's been a few years now that I have this project in mind. I've been working on prototypes for around 6 years and now I am ready to work on a final project: VoxelVerse . It is made in... Continue reading
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